One road, crossed once. Every stage can be solved with a tool or
pushed through for supply. Every tool works exactly once.
The whole road is visible from the start. There is no clock, no opponent and
nothing hidden — so nothing here is bad luck. The only pressure is that
every choice permanently removes an option, and there are never enough tools
for every stage.
Nothing will warn you. When the run ends, it will tell you the exact move
where it became unwinnable — and how long you had been walking a dead road
without knowing.
seed —
the road ends
STRANDED
best: 0 routes · this run: —
the seed is in the URL — share it and your friends walk the same road