seed — · drag to turn · tap flags · hold digs · tap a number to clear around it · the ring marks what the facing cell counts
games.mino.mobi
ORB
Minesweeper with the grid taken away. The world is a sphere of
Voronoi cells — fives, sixes, sevens, the odd four — and a number
counts the mines in every cell that shares an edge with it. No edges of
the world, no corners. Turn it with a finger.
An irregular mesh makes Minesweeper worse at being fair, not better:
measured, a random orb needs a coin-flip far more often than a hex grid
with the same neighbour count. So nothing here is random in that way.
Every orb is played out by an exact solver from your first tap before you
see it, and only boards that clear by pure deduction ship.
Which means at every moment, some cell is certain. The game checks each
move you make against that and counts the ones that weren't.
Zero guesses is the real clear.