games.mino.mobi

v0 · party games on bluesky

Pick a game. Get a 4-character room code. Post the join link on Bluesky — friends sign in with their Bluesky handle and play from their phone. The TV view shows the shared screen.

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Solo · no room needed

Pressure — the hub
The decisions-under-pressure games in one place, with the argument behind them: pressure is a tax on deliberation, and every game here charges a different one. Includes what's shipped, what each one can measure about your decision, and two more to build.
index · design notes
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The Ludographer
An endless catalogue of procedurally generated board games. Every number resolves to the same complete game — theme, board, mechanics, components, rulebook — for ever.
spec-only showcase · deterministic · no sign-in
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Hold the Line
You are surrounded from six directions and your gun overheats, so you cannot just stare at the worst one. Clear a wave and you get six seconds to pick an upgrade — freeze, and it picks the worst one for you.
one thumb · seeded runs · no sign-in
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Telegraph
Every enemy shows you exactly which tile it will hit, and you never have enough actions to stop all of it. No timer, no dice, nothing hidden — so after each turn the game searches every position you could have reached and tells you how many of them were right.
turn-based · perfect information · no sign-in
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The Ratchet
A road you cross once, with tools you can spend once. No clock, no opponent, nothing hidden — every choice just permanently removes an option. When the run ends it names the exact move that killed it, usually several stages before you found out.
turn-based · one road · no sign-in
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Outbound
A convoy run across the Europan ice in the twenty-fourth century, with a crew you will not get back. Everything outside the shielded core sits in Jupiter's radiation belt, so two trips out is what a person has in them. You spend people by dragging them onto the ice, and the horizon fogs over where dead reckoning says you stop. When the run ends it draws you every decision you made and the exact crossing where the last way through closed.
turn-based · named crew · no sign-in
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Switchboard
Six lines, one operator, and a shift you can see in full before the clock starts. Hold a line to work it — and while you are holding it, everything else keeps counting down. When the board clears it tells you exactly how many points your commitments cost.
real-time · exact optimum · no sign-in
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